LEVEL
50
CHAMPION POINTS 683
EBONHEART PACT RANK
30 Magicka
34 Health
0 Stamina
CHAMPION POINTS
Skill Points:
0 / 206
Skyshards:
0 / 3
Aedric Spear
ULTIMATES
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
80 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
6521
Magic Damage to all nearby enemies and an additional
3155
Magic Damage every
2
seconds for
6
seconds.
Enemies in your path will be hit for
60
% more damage.
Crescent Sweep
SKILLS
Puncturing Sweep
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2586 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2371
Magic Damage to the closest enemy and
909
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
You heal for
46
% of the damage done with this ability.
Puncturing Sweep
Binding Javelin
Instant
Cast Time
Enemy
Target
22 meters
Range
3419 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
2025
Physical Damage and stunning them for
4
seconds.
This attack ignores the enemy's Resistances.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
3362 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
3657
Magic Damage, stunning them for
3
seconds, and setting them Off Balance.
Interrupts the target if they were casting.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
10 seconds
Duration
3620 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
5867
Magic Damage to enemies in the area and an additional
588
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the
Blessed Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4137 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
7120
damage for
6
seconds. This portion of the ability scales off your Max Health.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
37
% of the damage it absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability
4
times in rapid succession, you deal
1961
Physical Damage or
3429
Magic Damage to your target, whichever is higher.
Burning Light 2
CLASS
Aedric Spear
Aedric Spear Skills
Dawn's Wrath
Restoring Light
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
28996
Health
23736
Stamina
12192
Magicka Recovery
693
Health Recovery
24
Stamina Recovery
683
Spell Damage
1972
5532
Spell Critical
39.4%
50%
Weapon Damage
1953
2439
Weapon Critical
9.9%
50%
Spell Resistance
19523
Physical Resistance
10633
Critical Resistance
1350
Spell Penetration
8219
Physical Penetration
1435
Artaeum Pickled Fish Bowl
Minor Protection
Stage 4 Vampirism
Bar 1
Unstable Wall of Storms
Instant
Cast Time
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3620 Magicka
Cost
Slam your staff down to create an unstable storm barrier in front of you, dealing
803
Shock Damage to enemies in the target area every
1
second and setting concussed enemies Off Balance for
7
seconds.
When the effect ends, the barrier explodes, dealing
4570
Shock Damage.
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2457 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for
5
seconds.
Simmering Frenzy
Instant
Cast Time
Self
Target
1387 Health<div class='esovsChargeFreq'> / 1s</div>
Cost
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CRIMINAL ACT
|r
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
660
.
While toggled on, the Health cost of this ability increases by
20
% and Weapon and Spell Damage bonus increases by
10
% every second. You also cannot be healed by anyone other than yourself.
Blood for Blood
Instant
Cast Time
Enemy
Target
5 meters
Range
1657 Health
Cost
Rend an enemy, dealing
5901
Magic Damage.
Deals up to
75
% more damage based on your missing Health.
After you cast this ability, you cannot be healed by allies for
5
seconds.
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
2808 Magicka
Cost
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CRIMINAL ACT
|r
Siphon away your enemies' vitality, dealing
1524
Magic Damage, healing you for
23
% of your missing Health, and generating
4
Ultimate every
1
second for
3
seconds.
Temporal Guard
Instant
Cast Time
Self
Target
136 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Bar 2
Channeled Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
1035 Magicka
Cost
Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
240
Magicka every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Elusive Mist
Instant
Cast Time
Self
Target
702 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
|cffffff
CRIMINAL ACT
|r
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for as long as you maintain the channel.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1916 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2951
Magic Damage to them and copying all their damage taken from you for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
17398
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1715
Health every
2
seconds for
6
seconds.
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2825 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
6650
Magic Damage over
1.8
seconds. Deals up to
480
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4396 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
8854
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
242 Ultimate
Cost
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CRIMINAL ACT
|r
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
17
% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing
2364
Magic Damage every
1
second.
Overload
Werewolf
View Raw Data
Character data Edited on 2020-11-11 07:53:38